X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/2af83e98005a14c439b360a5b9ac636f594d9f0c..38c7d3f9eb7d63937c6654ff5dd6046ce02dd59c:/Super%20Polarity/SuperPolarity.cs diff --git a/Super Polarity/SuperPolarity.cs b/Super Polarity/SuperPolarity.cs index b590079..21d1ed4 100644 --- a/Super Polarity/SuperPolarity.cs +++ b/Super Polarity/SuperPolarity.cs @@ -20,6 +20,8 @@ namespace SuperPolarity public static GraphicsDeviceManager graphics; SpriteBatch spriteBatch; + public static int OutlierBounds; + public SuperPolarity() : base() { @@ -27,6 +29,8 @@ namespace SuperPolarity SuperPolarity.graphics.PreferMultiSampling = true; Content.RootDirectory = "Content"; ActorFactory.SetGame(this); + ParticleEffectFactory.SetGame(this); + ActorManager.SetGame(this); } /// @@ -39,6 +43,8 @@ namespace SuperPolarity { base.Initialize(); + OutlierBounds = 100; + InputController.RegisterEventForButton("changePolarity", Buttons.A); InputController.RegisterEventForKey("changePolarity", Keys.Z); @@ -57,9 +63,9 @@ namespace SuperPolarity Vector2 playerPosition = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2); - ActorFactory.CreateShip(Ship.Polarity.Positive, new Vector2(200, 200)); - ActorFactory.CreateShip(Ship.Polarity.Negative, new Vector2(400, 200)); - ActorFactory.CreateMainShip(playerPosition); + Renderer.CheckIn(ActorFactory.CreateMainShip(playerPosition)); + Renderer.CheckIn(ActorFactory.CreateShip(Ship.Polarity.Positive, new Vector2(200, 200))); + Renderer.CheckIn(ActorFactory.CreateShip(Ship.Polarity.Negative, new Vector2(400, 200))); } /// @@ -99,7 +105,7 @@ namespace SuperPolarity spriteBatch.Begin(); - ActorManager.Draw(spriteBatch); + Renderer.Draw(spriteBatch); spriteBatch.End();